Kai Zhou
aka Yutong
GitHub LinkedInBio
I am a developer with experience designing, building, and breaking into APIs/web services. My interests mostly include games and interactive media. As of time of writing, I work for Behaviour Interactive on the multiplayer title Dead by Daylight.
Track Record
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Behaviour Interactive - Programmer
2021 Jun - Present
Development and support for the backend behind Dead by Daylight, which enables the live service components of the game, such as authentication, matchmaking, store/inventory, and player data management.
Stack: Node.js, DynamoDB, ElasticSearch, Unreal Engine 4.
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ScalePad - Software Developer
2018 Jan - Dec, 2020 Jun - 2021 Jun (2 Years Total)
Development and devops for ScalePad Lifecycle Manager - a SaaS product which generates insights for IT firms about the state of customer devices and create sales opportunities.
Stack: .NET Core (C#), MariaDB, ElasticSearch, React.
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McGill University
Graduated in 2020 Apr
B.Sc. Computer Science, Computer Games concentration.
As part of the program requirements, I was part of a team of 5 students that adapted the board game Legends of Andor into a multiplayer video game, which we achieved using Unity.
Under supervision of Prof. Jerome Wahldispuhl, I contributed to the research game Phylo, where players solve gene alignment puzzles in order to take advantage of the distributed efforts of a mass audience to discover new solutions to existing problems.
In addition to coursework related to games and graphics, I have also taken courses about networks and distributed systems, AI/ML/NLP, as well as programming language design.